RAD is a post-POST apocalyptic 80's style roguelike Lee Petty game that I worked on for about a year at Double Fine Productions, released in 2019. I worked with the other talented Environment Artists Nick Maksim and Ebbe Loenborg on the project. The dithered punchy comic book art style was challenging and a blast to work with. Most of the props are based on excellent 2D and 3D concept art by Lee Petty and Derek Brand. Environment lighting was done by Lee Petty. RAD logo designed by Cory Schmitz.
As RAD's worlds are randomly generated each time the player loaded into them, creating assets modularly were very important. The Environment Artists were also tasked with setting up assets within their own "randomizer" blueprint that was unique to each asset, which would load in a unique configuration upon each playthrough. I learned a lot about how to create this blueprint randomization during production, and it was an excellent experience with a wonderful and talented team of around 15 people.
Typical workflow for these assets were to create a high poly sculpt in ZBrush, decimate the sculpt to create the low poly mesh, generate UV maps, bake the maps and create the textures in Substance Painter/Designer, and integrate the assets into the game engine.