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Janice Bell
Janice Bell
Environment Artist
Bay Area, CA, United States

Summary

Environment Artist with over 4 years of industry experience. I have worked collaboratively with both large and small teams to ship 2 AAA titles. During my free time I make miniature food accessories, coo at cat gifs, and slay dragons.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingTexturingPBR TexturingHand Painted Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Environment Artist at Double Fine Productions
    San Francisco, CA, United States of America
    July 2018 - Present

    Working on an unannounced title.

  • Freelance Environment Artist at Various Clients
    Salt Lake City, United States of America
    November 2017 - Present

    Currently working on an educational mobile AR title. I also previously worked remotely to create current gen environment assets for an unannounced Virtual Reality title. The client provided me with concept art and I created a base mesh, sculpted the asset in ZBrush, created the low poly/UVs, and then textured the asset in Substance Painter and Designer using a PBR workflow.

  • 3D Artist at CastAR
    Salt Lake City, United States of America
    July 2016 - June 2017

    Created full environments for an unreleased AR game that utilized 3D projection tech. Also worked on concepts, character art, and VFX as needed.

  • Environment Artist at Disney Interactive / Avalanche Software
    Salt Lake City, United States of America
    June 2013 - July 2016

    * Worked collaboratively within the Toy Box team on 3

    AAA titles.

    * Worked with Disney, Marvel, Pixar, and Star

    Wars IPs to maintain brand quality and consistent art

    styles.

    * Took assets to completion through the entire production

    pipeline. This included concept, modeling, texturing,

    collision, and material setup.

    * Added extra touches to assets via animation and

    interactive gameplay.

  • Localization / QA at Perfect World Entertainment
    Redwood City, United States of America
    September 2012 - May 2013

    * Localized content for two MMORPG titles.

    * Rewrote questlines and game text that was fun,

    engaging, and better suited towards English-speaking

    players.

    * Ensured content worked properly and reported bugs.

    * Interacted with the player community to ensure player reported

    bugs were also addressed.

  • Freelance Environment Artist at Heart Mountain Foundation
    San Francisco, United States of America
    July 2011 - July 2011

    Put the finishing touches on an interactive 3D reconstruction of a historic site. Final game was installed in a kiosk located in the learning center. Duties included modeling assets, creating textures/materials, high poly to low poly workflows, terrain editing, and minor scripting.