Environment Artist with over 4 years of industry experience. I have worked collaboratively with both large and small teams to ship 2 AAA titles. During my free time I make miniature food accessories, coo at cat gifs, and slay dragons.
Working on an unannounced title.
Currently working on an educational mobile AR title. I also previously worked remotely to create current gen environment assets for an unannounced Virtual Reality title. The client provided me with concept art and I created a base mesh, sculpted the asset in ZBrush, created the low poly/UVs, and then textured the asset in Substance Painter and Designer using a PBR workflow.
Created full environments for an unreleased AR game that utilized 3D projection tech. Also worked on concepts, character art, and VFX as needed.
* Worked collaboratively within the Toy Box team on 3
AAA titles.
* Worked with Disney, Marvel, Pixar, and Star
Wars IPs to maintain brand quality and consistent art
styles.
* Took assets to completion through the entire production
pipeline. This included concept, modeling, texturing,
collision, and material setup.
* Added extra touches to assets via animation and
interactive gameplay.
* Localized content for two MMORPG titles.
* Rewrote questlines and game text that was fun,
engaging, and better suited towards English-speaking
players.
* Ensured content worked properly and reported bugs.
* Interacted with the player community to ensure player reported
bugs were also addressed.
Put the finishing touches on an interactive 3D reconstruction of a historic site. Final game was installed in a kiosk located in the learning center. Duties included modeling assets, creating textures/materials, high poly to low poly workflows, terrain editing, and minor scripting.